Showing posts with label play. Show all posts
Showing posts with label play. Show all posts

Thursday, April 27, 2017

Schools, Please Don’t Ban The Fidget Spinner - 9 Reasons Why This Is The Best Possible Fad

Source: Various

If you haven’t yet seen them, you will soon. In a matter of weeks, the latest kid craze has emerged, twirling in the hands of every middle schooler. Boys and girls alike now arrive in class with a plastic spinning whatchamacallit that they whirl ad infinitum throughout the day.

These popular trinkets are called fidget spinners, or some variation thereof. They are not new, but they are the newest trend. They feature either two or three prongs jutting out from a middle circle that, thanks to weighted bearings or loose-fitting rotators, allows the device to spin for long lengths of time between the thumb and forefinger. Some may have interchangeable parts. Some are made of plastic or steel. But all of them are currently occupying the idle minutes of children, many of whom have invented clever spinning stunts and tricks that can be seen across YouTube.

Source: ASIDE 2017

As with all kid crazes, it’s doubtlessly true that some teachers and schools are already in the process of outlawing them. Unfortunately, there is sometimes the impulse to ban first, think second. Pokemon cards, for example, have been largely prohibited from elementary classrooms, because they potentially lead to distracted and upset children. We would argue (as would one of our students, who wrote an editorial for our school newspaper) that teachers should help kids work through their interpersonal issues when a child, for example, gets upset after a Pokemon trade gone awry.

Source: Imgur

Perhaps fidget spinners are distracting. Perhaps they are “toys” that should remain at home. We would urge schools, however, to please embrace the spinners. Please celebrate the outlets of vibrancy and restlessness. Our seventh-graders let us try them out, and gosh darn it, they’re pretty neat.

Here are nine reasons that fidget spinners are the best fad of the decade:

1. They activate the mind - Kinetic energy of the hands translates to synaptic responses in the brain. Even repetitive tasks, such as spinning a widget, engage the mind and let the imaginative juices flow. Exercising or taking walks has long been recognized as helping with learning. Fidget spinners offer micro-exercise, to stimulate thinking at a child’s desk.

2. They (might) help distractible kids - A broad and worthy debate is taking place about whether these spinners truly help children with ADHD. Some argue that the trinkets are an outlet for excess energy. Others purport the opposite, that they distract rather than focus. Either way, all educators acknowledge that some kids are always going to lean back in their chairs and squirm in their seats. These toys do give active children an outlet to exercise their energy, spinning the prongs again and again and again.

3. They are harmless - At long last, here is a fad that is truly innocuous. Unlike bottle flipping (which makes a mess) or slime (which spreads its goo), these spinners have no injury quotient. They are all about one user and his or her play.

4. They are not about status - There is no prestige factor with fidget spinners. Unlike Ugg boots or Hamilton tickets, these are (relatively) inexpensive, available at local 7-Eleven stores. They are a novelty, a bauble, rather than a currency for popularity or exclusion.

Source: Dorkly

5. They are non-gendered - Fidget spinners constitute one of the only trends in recent memory that is not boy- or girl-specific. It is not about cat headbands or jeggings or friendship bracelets. It is not about football cards or anime or numbers of Instagram friends. This whim is completely benign.

6. They invite creativity - Kids are currently figuring out clever and advanced ways to keep the widgets spinning. Take a look at YouTube to see all sorts of neat and inventive stunt.

7. They are personal - Twirling a plastic knickknack is an individual activity. There is no competition and no trading. Instead, the activity welcomes a sense of mindfulness, to center one’s thoughts for a moment.

8. They involve the hands - In a world of passive screen time and binge television watching and all-night video gaming, these spinners actually celebrate motor coordination. They keep the student moving, and they enhance the dexterity of actual digits, rather than digital electronics.

9. They are a single investment - Students only need one. They are not collectibles. They don’t require scrapbooking or updating or charm-braceleting. They are a one-time purchase, to be enjoyed as long as the fad lasts.

Friday, September 23, 2016

Recess Rescue: Why Play Time Should Be Written Into The Students' Bill Of Rights

Source: ASIDE 2016

As our nation’s children head to back to the classroom, many schools find themselves trying to rein in kids’ summer impulses. Strict conduct policies are emphasizing rules and enforcing straight lines on students who are used to gamboling in backyards and lolling for hours.

Many Scandinavian countries, most brain science, and all veteran teachers would encourage the exact opposite. They would argue that instead of limiting play, educators should expand the amount of free time dedicated to socialization and creativity. Imagination itself is not learned, but it can be unlearned due to the drone of worksheets and mandates.

Source: ASIDE 2016

While many schools nationwide are reducing free play opportunities, our neighboring Patchogue-Medford district here on Long Island has actually doubled recess time from 20 to 40 minutes. In fact, a few Texas and Oklahoma schools now schedule recess four times a day. These changes are not capricious; they are part of studies such as the LiiNK Project, which has found that physical activity increases students' emotional well-being and reduces instances of bullying and stress. The American Academy of Pediatrics supports these findings with its seminal white paper about "The Crucial Role Of Recess In School."

Across the board, students, teachers, parents, administrators, kinesiologists, therapists, and test graders are all witnessing the positive outcomes of enhanced play time. The scientist Jaak Panksepp has devoted a career of research to answering two pivotal questions: Where in the brain does play come from? And is it a learned activity, or is it a basic function?

Source: ASIDE 2016

NPR has highlighted Panksepp’s studies, showcasing that play is deep and instinctive, shared across mammals, and integral to survival. Important social skills stem from play, in testing interactions, probing limits, and navigating hierarchies. In other words, play is primitive, the natural outcome of time and trust.

Children need this unstructured time to make mistakes and develop friendships on their own terms. The arena of the soccer field or the sand box is ideal in nurturing successful adults. Recess is not a privilege. It should not be an afterthought. It should instead be written into the students’ Bill Of Rights.

Source: KOIN

Otherwise, what are our playgrounds? Are they monuments to eras past? Are they the still testaments to the naivety of earlier generations? Are they just another hallmark of the sped-up modern day, the never-enough-time-for day, when the things we wish for are just that — wishes?



For other ideas about the importance of play, we recommend:

Tuesday, May 10, 2016

Born Digitals Love To Make Things – Vintage Matters!

Source: ASIDE 2016

Born digitals deftly use technology; for them, it just is. Yet we constantly see discussions, blog posts, and articles about where and whether we should integrate technology, how it should be done, does it motivate learners, etc. We are decades past this discussion. Of course technology feeds motivation. What else would — filling in worksheets, taking linear notes, or sitting through text-laden PowerPoint presentations?

Education seems to view technology as something separate. It’s not for us, nor is it for our students. We use our devices all the time, and so do they. In fact, they approach technology fearlessly and can find workarounds with little trouble. Internet down? No problem. They set up hot spots using their phones to work on their iPads. Looking for contact information? No problem. They conduct a Google image search to connect to a LinkedIn profile. Need to send a direct message? No problem.  They do it through social media. We've witnessed all of these scenarios with our middle schoolers.

So why do we now see a surge in kids regarding making things with their hands as so exciting? Simple. They rarely enjoy opportunities to do this type of work anymore in most classrooms across the country. Few students experience “free play.” They live in a play date world of scheduled activities and rarely take risks without a helmet and harness.

Physically designing, building, prototyping, and testing things they construct is the novelty, not the technology. Most of them have grown up using tech since infancy. It’s a no-brainer to search to find information or watch a YouTube video for ideas, tutorials, and entertainment. But to actually make something is the memorable part. It’s what John Spencer describes in his video entitled "Kids Need Vintage Tools."



Vintage does not mean old; instead, it refers to something of high quality and lasting value about a particular object from the past. We see the lasting value in balancing high tech with high touch in our curricula, and we make room every chance we can to incorporate it. This includes hand-drawing maps, constructing early farming settlements outside, or planning community villages. Our students may use technology in the process to document their work, but what they remember most is making it. They use vintage tools all right, including pencils, paint, and glue. They love it.

So while we applaud, integrate, and depend on technology using any device, in the end what we find is using tactile materials changes the way students feel about their creations. We don’t slight tech at all; in fact, we love it. We would argue that today's heightened interest in robotics is not in using the technology to program, but instead in actually watching the robots come alive. This applies to creating stop-motion movies, designing apps, and creating computer games. Each of these endeavors turns out a product in the end. The process in making any one of these, however, is the addictive part and the one that is most remembered. Making matters.

Our high tech born digitals may just thrive on high touch even more!

Wednesday, December 12, 2012

Playing Or Paying? The Value Of Early Childhood Education

Source: Sesame Workshop (click for detail)
One potential victim of January's fiscal cliff is Head Start, the early education program for children from low income families. Rarely mentioned in the budget debates are the $590 million dollars that Head Start could lose in federal funding.

Our school here in New York maintains a relationship with two area Head Start programs. Each December, our students visit the centers to play games and sing holiday songs. Our middle-schoolers build toys in the wood shop, bake gingerbread cookies, hand-print wrapping paper, and stuff envelopes with crafts to spend the day with classes of 3-to-5-year-olds. Our students come back with lively stories, but even more so, they come back with a recognition of the disparate nature of "school." It's not just the physical differences between buildings, but it's also the realization of space and resources -- and the critical significance of early education.

Head Start began as an initiative from President Lyndon Johnson's War On Poverty. It has grown through sequentially updated federal grants overseen by the Administration for Children and Families in the Department of Health and Human Services. Head Start programs annually reach one million children in inner-city or rural areas.

Source: Citizen Action Of New York
Head Start's crucial mission is to promote school readiness and social and cognitive development through a host of early childhood services. Startlingly, though, several recent Congressional budget proposals have slashed its funding. The risk of the fiscal cliff also holds drastic implications for tens of thousands of children who would lose their access and their teachers.

Source: The Urban Child Institute
Some voices still argue whether the cost of high-quality early education is worth the financial trade-off. Other advocates for homeschooling declare that preschool exposes children to inconsistent discipline and undermines the parent-child bond. A recent New York Times column from Nicholas D. Kristof even explores the extent to which Appalachian families may intentionally avoid early schooling in order to keep their children illiterate and, therefore, receive government disability checks.

Source: W.K. Kellogg Foundation (click for detail)
Most educators, however, agree that early childhood education is more vital now than ever. The dynamic world of social interactions and linguistic guidance means that children can thrive under the stewardship of an experienced teacher. A well-intentioned dialogue does exist about the proper balance between play and academics in the early grades. Most agree, however, that the best teachers bring an invaluable toolkit of imaginative educational ideas to inspire young minds and aid in the joy of discovery.

Here we've gathered a collection of infographics that sum up the current state of early learning. Also, check out this video by designer Alena 'Ash' Heath for First Five Years Fund, an organization dedicated to achieving "better results in education, health, and economic productivity through investments in quality early childhood education for disadvantaged children from birth to age five." The organization even has a customizable toolkit to engage local media and Congresspeople in expressing support for early education up against the financial cliff.


Early Learning Matters from Alena 'Ash' Heath on Vimeo.

Wednesday, November 14, 2012

Looking Through the Lens: Play Is the Key

John Seely Brown gave the keynote address on "Cultivating the Entrepreneurial Learner in the 21st Century" at the 2012 Digital Media and Learning Conference. The Global One-Room Schoolhouse animation below captures the highlights from his address. This visualization on the importance of rethinking the approach to teaching and learning needs no further explanation. It is worth every minute, and every legislator, administrator, teacher, and student should make time to watch it.



The Global One-Room Schoolhouse: John Seely Brown (Highlights from his "Entrepreneurial Learner" Keynote at DML2012) from DML Research Hub on Vimeo.

Friday, August 31, 2012

Century of the Child: Moving Forward

Source: MoMA
This summer, the Museum of Modern Art in New York opened the Century of the Child: Growing by Design 1900-2000 exhibition. The inspiration for this show was taken from Swedish designer and social theorist Ellen Key’s book, Century of the Child, published in 1900. Key saw the 20th century as a period of progressive thinking about the rights, development, and well-being of children as important to nurture in society.

Source: MoMA
As we get deeper into the 21st century, some of the same issues raised at the beginning of the last century are emerging today, particularly in the area of education. The exhibition examines “the material world of children from utopian dreams as citizens of the future to the dark realities of political conflict and exploitation.” Sound familiar? During the last century, modern architects and designers preoccupied themselves with childhood, including school architecture, clothing, playgrounds, toys, games, and a lot more. MoMA produced a wonderful interactive website to go along with this exhibit. The timeline walks the visitor through the objects on display by period, complete with detailed information and related works.

Source: Pat Kane, The Play Ethic
The exhibition starts at the turn of the last century when the kindergarten movement emerged. The "children's garden" was to be a place that valued a child’s enjoyment, creative process, and intuitive investigation of materials. This is not what many kindergartens look like today. Too often they are worksheet driven in preparation for testing. Ironically, the timeline ends with the quote by Pat Kane from his book The Play Ethic, featured here, on how play will be our dominant way of knowing, doing, and creating value. Perhaps we should send legislators and government officials on a field trip to this exhibition.

Historically, the notion of what’s best for children changed as events of the world and advancements in technology evolved. Similarly, the preoccupation with the best way to educate children is going through the same process today. Perhaps it’s because we’ve lost the focus on creativity and play in the classroom. For more than a decade, NCLB has pushed education into mediocrity, opting for a homogenized system to pass tests. We’ve taken the play out of learning, and as a result, children have disengaged in a flawed process to the tune of over a 35% dropout rate.

Source: ASIDE, 2012
Today, free play to learn how to socialize, invent, and imagine is rare; instead, child's play is organized. Add in diminished recess, limited physical education, and worksheet-driven classrooms and we have a recipe for unimaginative kids who lack a passion for learning. It is no wonder that we have trouble getting kids to think creatively. If they can’t play, they can’t learn and certainly not innovate.

This is Tony Wagner’s point in his most recent book, Creating Innovators: The Making of Young People Who Will Change the World. Innovation is interdisciplinary. We need to promote play, passion and purpose for it and break free of fixed silos of learning. Creating innovators is not part of mainstream, conventional education that is too focused on measuring assessments through one-right answer tests. Likewise, the Common Core with all its good intentions still forces the same evaluation of student performance and now teachers, too.

Source: ASIDE, 2012
Like the modernist of the last century, we should see this as a push for progressive design thinking and advocate for the value of play, creativity, and design as intrinsic parts of student learning. The emergence of design thinking into the pedagogical milieu of educators toward long-range solutions is growing. If we combine this with a reformed and integrated approach to learning, doing, and making things, there’s no telling what could grow out of it.

Interestingly enough, the Century of the Child exhibition began with how “…the new pedagogy [kindergarten] prized authentic expression, the inspiration of the natural world, and the creative potential of every individual, every child.” Isn’t that what we want today? We think yes.
Related Posts Plugin for WordPress, Blogger...


Pin It