Showing posts with label imagination. Show all posts
Showing posts with label imagination. Show all posts

Friday, September 23, 2016

Recess Rescue: Why Play Time Should Be Written Into The Students' Bill Of Rights

Source: ASIDE 2016

As our nation’s children head to back to the classroom, many schools find themselves trying to rein in kids’ summer impulses. Strict conduct policies are emphasizing rules and enforcing straight lines on students who are used to gamboling in backyards and lolling for hours.

Many Scandinavian countries, most brain science, and all veteran teachers would encourage the exact opposite. They would argue that instead of limiting play, educators should expand the amount of free time dedicated to socialization and creativity. Imagination itself is not learned, but it can be unlearned due to the drone of worksheets and mandates.

Source: ASIDE 2016

While many schools nationwide are reducing free play opportunities, our neighboring Patchogue-Medford district here on Long Island has actually doubled recess time from 20 to 40 minutes. In fact, a few Texas and Oklahoma schools now schedule recess four times a day. These changes are not capricious; they are part of studies such as the LiiNK Project, which has found that physical activity increases students' emotional well-being and reduces instances of bullying and stress. The American Academy of Pediatrics supports these findings with its seminal white paper about "The Crucial Role Of Recess In School."

Across the board, students, teachers, parents, administrators, kinesiologists, therapists, and test graders are all witnessing the positive outcomes of enhanced play time. The scientist Jaak Panksepp has devoted a career of research to answering two pivotal questions: Where in the brain does play come from? And is it a learned activity, or is it a basic function?

Source: ASIDE 2016

NPR has highlighted Panksepp’s studies, showcasing that play is deep and instinctive, shared across mammals, and integral to survival. Important social skills stem from play, in testing interactions, probing limits, and navigating hierarchies. In other words, play is primitive, the natural outcome of time and trust.

Children need this unstructured time to make mistakes and develop friendships on their own terms. The arena of the soccer field or the sand box is ideal in nurturing successful adults. Recess is not a privilege. It should not be an afterthought. It should instead be written into the students’ Bill Of Rights.

Source: KOIN

Otherwise, what are our playgrounds? Are they monuments to eras past? Are they the still testaments to the naivety of earlier generations? Are they just another hallmark of the sped-up modern day, the never-enough-time-for day, when the things we wish for are just that — wishes?



For other ideas about the importance of play, we recommend:

Thursday, April 9, 2015

Only Those Who Dare – Motivating Kids To Think Like Entrepreneurs

Source: ASIDE, 2015

We’re in the midst of our fifth season working with our elementary students on the entrepreneur project-based learning unit. Even with the flexibility in our curriculum to teach, we still find that each year it gets harder to get kids to extend themselves, to take a risk, and to dare to be different.

Not that a car commercial could change all that, but lucky for us, Cadillac launched its new ads during the Academy Awards to promote its latest luxury sedan. In all four commercials, the last frame appears with the line:

 “Only those who dare drive the world forward.” 

We wrote it on the board without the credit line. Surprisingly, kids, teachers, and even some administrators who visited the classroom remarked about the statement. Of course, we then gave credit to Cadillac. By not associating the carmaker with the word “drive,” it changed the interpretation of the quote, making it a far more powerful statement about human motivation.



Most of our students didn’t realize that the carmaker was a 112-year-old company, nor that the association with the word “dare” represented a company not afraid to reinvent itself by making connections with other innovators such as fashion designer Jason Wu, “Boyhood” director Richard Linklater, and Apple co-founder Steve Wozniak. It even promoted the social media connection with its #DareGreatly hashtag. Needless to say, it became our mantra for the spring. Those who dare to think, see, and do things differently change the way we think.

We piggybacked “The Daring, No Regrets” video from Cadillac with the motion graphic “What Is Innovation?”, designed by Rafa Galeano and written by Fast Company blogger David Brier. Brier’s post on the making of this video describes his own inspiration for the theme and the motivation to use his essay to make a motion graphic on innovation for others.



It provided our students with another view of how ideas, from the discovery of fire to their own electronic devices, came from the motivation of others who saw the potential in their creations.

Perhaps the last four lines of this video drive home the point we want our kids to understand:

"So what is innovation?
Those other dots.

The ones others miss.

And having the certainty to know that the dots you see are not only valid, but necessary if the world is to move forward."

Providing opportunities for students to see the potential of others driven by need, or a desire, helps them to let go, to dare. We want them to not only see the possibilities of being an entrepreneur, but also to embrace the notion that it can be a reality. That’s when we showed them 11-year-old Lily Born’s Kangaroo Cup. That made the most impact on the kids and their ideas.


NO SPILL CUP from Bryan Munoz on Vimeo.

Lily wanted to build a better cup to help her grandfather who has Parkinson's disease. Lily's advice to fellow pre-teen entrepreneurs actually applies to all ages: "Don’t freak out if you screw up or fail, because you’ll fail a lot before you get it right." She also says, "Don't be afraid to ask for help." She used her ingenuity to rethink how best to change an ordinary cup to help others. She dared to make a change and never gave up on her idea. This video made an impact on the students.

With a little ingenuity, Lily redesigned an ordinary cup to function for someone with special needs. More importantly, she started making prototypes at the age of eight. It took three years and plenty of iterations before going to market.

Source: Imagiroo

Creativity takes time, and it’s not a simply "point and click." Cultivating that initial idea remains the hardest part for our young entrepreneurs. We push them to think beyond the craft kit, bake sale, or carnival game. Frustration often sets in because immediate gratification isn’t the name of the game. It takes hard work, failure, and perseverance.

Accepting feedback, or a simple, "no, that idea won’t work," sends some off in tears. They come back. Some build a prototype to prove their idea works, some return with a new iteration based on an earlier model, and others completely scrap an idea for a new one. Great! This is exactly what we want. We only have a semester, not three years, but nudging them out of their comfort zones is all part of the process. And sometimes, it’s not an easy thing for many a 10 year-old.

Steering learners away from settling on the status quo forces them to see the potential of taking a chance on their ideas. Dare to be different, dare to take a risk, and dare greatly. As educators, we believe it will foster their entrepreneurial spirit for a lifetime.

Monday, October 6, 2014

The #Unclass Movement – Why Structure Is The Enemy Of Anytime, Anywhere Learning

Source: ASIDE, 2014
Many current initiatives, such as blended learning, genius hour, and flipped instruction, are all embracing the same potential of disrupted education. They all recognize the multi-latticed, pan-directional nature of contemporary learning. In essence, they are trying to make class time less like class time. We call this the "unclass."

Learning no longer begins and ends at the school bell. Students don’t switch off their devices and their senses of wonder just because the final period clocks out. Even though children have always pursued hobbies and outside interests, today they can network their school inquiries with their personal passions and continue their threads of discovery any time, any where. Learning becomes more like free time and free time more like learning.

Just like adults who juggle smartphones and information streams, kids today reach for a variety of sources to satisfy their natural curiosities. Schools that try to stifle this octopus impulse can run the risk of becoming irrelevant to contemporary learners.

Source: ASIDE, 2014
Recently, we have initiated the “unclass” philosophy to change our prevailing stencil of in-school activity. Rather than falling back on the typical model of teacher instruction and student compliance, the unclass approach imagines a classroom as neighborhoods of self-directed learning. It encourages imagination and skills through social media, backchannels, and self-publishing. Just as companies embrace flexible workspaces and educators flock to “unconferences,” teachers, too, can cultivate student dialogue and self-direction that can be continued at home at the end of the day.

The unclass approach is both a structure and a practice. It offers a strategy for running an organic environment in which children have ownership over their own time. It also still achieves the desired goals of learning and skill acquisition – such as linking the controversies of the Reconstruction Era to America’s racial climate today, or making the scientific method actionable in a digital, non-tinkering world.

The unclass philosophy also emphasizes a mindset. This outlook recognizes that students and teachers can engage in meaningful collaboration well after a 40-minute period has ended. In fact, only a few key questions can be addressed during a day's limited course time. The ramifications of these inquiries, though, can echo later into living rooms, ballparks, and backseats via social media and digital devices. Creative apps and self-directed technology mean that learning occurs via an unclass, with enlightenment an exuberant affirmation of student passion and teacher inspiration.

Source: Yong Zhao, Zhao Learning
In his terrific book, World Class Learners: Educating Creative and Entrepreneurial Students (Corwin, 2012), Yong Zhao talks about the "grammar of schooling," which refers to the organization of class time and rosters into periods, sections, grades, and subjects (180). He points out the "inherent logical contradiction" in trying to instill student innovation and initiative within this type of structured, one-size-fits-all curriculum (94).

In fact, Zhao quotes Professor Kyung Hee Kim in the observation that while "teachers claim to value creativity in children," they often squelch "creative behaviors," because they are non-conformist and hard to wrangle (14). Zhao argues that transferring the responsibility to the learner emphasizes engagement, accountability, and relevance for all students (171).

Extrapolating from Zhao's thought-provoking work, teachers in an unclass find that their "primary responsibilities have shifted from instilling the prescribed content in students following well-established procedures in a structured fashion to developing an educational environment that affords children the opportunity to live a meaningful and engaging educational life" (176).

For more ideas about the unclass movement, we recommend "The EdCamp Mindset - How An 'Unconference' Can Yield An 'Unclass.'"

Wednesday, October 26, 2011

THINK - The Imagination Age

Source: IBM, ASIDE
Leading educational thinkers have dubbed the current century the "Imagination Age," in which schools need practical approaches for teaching conceptual thinking. A project out of the University of Louisiana at Lafayette, led by Rita J. King and Joshua Fouts, has assembled a laboratory of resources and ideas to aid educators in teaching imagination. GOOD magazine notes the directors' emphasis on "a time during which humanity must imagine and then create, together, the systems of the new global economy and culture." These rich lessons and tools aim to "create the future of education and work."

Source: IBM, ASIDE
In a similar vein, the IBM THINK exhibit, celebrating creativity and innovation, ended its month-long staging at Lincoln Center in New York City on Sunday, October 23. The modestly promoted presentation honored the company's 100th anniversary by attracting curious crowds to its free, multi-sensory experience. Euro-techies and whiz kids mingled with century-savvy seniors in equal appreciation of the on-going pioneering work done with data. IBM's mesmerizing three-part showcase made for a rapt hour of education and enjoyment. It reminded us of MOMA's riveting "Talk To Me" display in its stunning visuals and enlightening facts. If you missed IBM's show, here are the take-aways:

The exhibit unfolded in three successive parts: the data wall, the immersive film, and the interactive experience.



The data wall spanned the length of Jaffe Drive beside Avery Fisher Hall. In a benched alley, visitors could absorb streaming figures and extended visuals about air pollutants, boulevard flows, world nutritions, and other animated illustrations. Live sensors around the city – and around the world – collected statistics about exhaust and traffic to relay immediately to the enormous digital display. Much like starkness and immediacy make Washington, D.C.'s Vietnam Memorial an emotional experience, so, too, did the THINK wall ask humility in the face of everyday life.
Source: IBM, ASIDE

After soaking in the graphic wall, ticket holders moved to the inside immersive film. A ten-minute broadcast flashed piecemeal on separate screens, inviting the viewer to submerge himself within distinct scenes played out on different displays. The video chronicled the impact of emerging technologies in improving life-expectancy and life-quality. Specifically, the THINK engineers emphasized five modes of thinking toward human progress:
  • Seeing
  • Mapping
  • Understanding
  • Believing
  • Acting

Source: IBM, ASIDE
Much like the new vocabulary for educators, IBM's notions are the essence of creativity. At the end of the IBM film, each panel transformed into a dynamic touch-screen, on which visitors could explore the nuances of each mode of progress. With five different types of visual interactions, people roamed the room to prod the various forms of visual mapping. They explored means of predicting wealth, weather, and viruses. Each optical panel prompted a poll for viewers to become part of the accumulation of human data.


Source: IBM, ASIDE
In all, the IBM THINK exhibit was noteworthy for its price (free), effort (considerable), and vision (progressive). The larger-than-life design of data made for captivating considerations of birth rates, agriculture, medicines, genomes, avenues, calendars, navigations, and energies. It was visual thinking in a democratic society. If every Fortune 500 company cheers its success with a similarly public commemoration, then we can applaud corporate karma.
Source: IBM, ASIDE
Source: IBM, ASIDE

For students, these lessons about the future of data usage offer thrilling conversations about energy, pollution, agriculture, and security. How to manipulate the world's mountains of information will define the nature of human progress. Teachers can nurture creativity and initiative within today's young people for them to emerge as generational leaders.

By the way, we have no affiliation with IBM. We just thought the exhibit was cool.
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